El Pollo Loco
Description
Jump, run and throw game based on object-oriented approach. Help Pepe to find coins and tabasco salsa to fight against the crazy hen.
Implementation Details
El Pollo Loco is built on an object-oriented structure, with movement logic, collision detection, and status displays separated into dedicated classes. The game loop runs on requestAnimationFrame with delta-time-based movement, keeping the physics frame-rate independent. A key challenge was triggering collision and sound events in a controlled way inside the game loop.
Duration: 5 weeks
- JavaScript
- HTML
- CSS